Changelog 0.5.8.103
Marvel Champions: Digital Edition » Devlog
New Heroes
- Iceman
- Jubilee
- Magneto
- Spider-Man (Miles Morales)
New Scenarios
- Mister Sinister
- Four Horsemen
- En Sabah Nur
- Apocalypse
- Dark Beast
Gameplay
- Add Challenges
- Update Crisis keyword
- Before: Characters cannot thwart main scheme
- Now: Threats cannot be remove from main scheme
- Add Heroic and Skirmish mode
- Attack: If the target of an ally’s basic power leaves play before that ally deals damage equal to its ATK, the ally does not take consequential damage. (see “09014”)
- Teamwork: After a minion with teamwork enters play and engages a player, if there is at least one other minion that shares the specified trait in play, the minion that just entered play activates against the player it is engaged with.
- Player Side Scheme: If there are ever more player side schemes in play than the limit, the first player chooses and discards player side schemes until there are no longer more in play than the limit.
UI
- Add 3d render mode
Bug Fixes
- Fix 40122b
- Fix “49037”
- Fix “04150”
- Fix “49022” for venom
- Update “01190” for venom
- “treat as blank” will not ignore retaliate gain from upgrades
- Fix selecting “11020” by “11029”
Files
marvel-lcg-v0.5.8.103.zip MD5 AAE7EDD8FF350AAF38FC64B516FBEF03 130 MB
24 days ago
Get Marvel Champions: Digital Edition
Marvel Champions: Digital Edition
Marvel Champions LCG
Status | In development |
Author | irefrixs |
Genre | Card Game |
Tags | 2D, lcg, marvel, marvelchampions, Multiplayer, Singleplayer |
Languages | English, Chinese (Simplified) |
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