Changelog 0.5.8.199


New Cards

“44043” to “44046”

New Encounter Sets

  • “02037” (A Mess of Things)
  • “02041” (Power Drain)
  • “02046” (Running Interference)
  • “11040” (Anachronauts)
  • “11047” (Master of Time)
  • “16183” (Badoon Headhunter)
  • “28028” (Armadillo)
  • “29036” (Zzzax)
  • “48033” (Crazy Gang)

Deck Editor

  • Add error message for deck reading failures.
  • Add functionality to “get private player deck”.

UI

  • Update font and add amplify icon.
  • In play cards are sorted by id instead of sort by card name.
  • Display a preview image for resolving Special ability cards (see “21129”).
  • When look at cards, display them all at once instead of one by one.
  • Add Cancel button for response and interrupt prompts.
  • Fix error displaying player 4 engaged enemies.
  • When selecting a target in the deck, sort all legal cards.
  • If there is only one legal target card in deck, it will be clicked automatically (see “25002”).
  • Hold the Alt key to zoom images.
  • Fix various sound effects issues.

Engine update

  • Effects that target multiple selectors will work only if at least one selector has a legal target (see “42015”, “08003”).
  • Refactor delay selector.
  • Add a window for playing a card (e.g., “39045”).
  • Support for different rule versions is now available in the launch.json file. Current options include: [“v16_all”, “v16_player_elimination”, “v16_teamwork”, “v16_reveal”, “v16_referential_ability”]. Refer to the rule book for details.
  • Add Cache-Control to prevent multiple requests for the same image.
  • Return an image with text when the requested image does not exist.
  • Remove crash-handler.exe

Logic update

  • The ability labeled “(attack/thwart)” will now remove both confused and stunned statuses from the triggering player’s identity (see “18004”).
  • Update Team Up keyword target selection logic for cards: “12020” “14018” “16020” “22022” “23024” “27019” “32021” “33023” “34035” “35023” “37019” “40026” “41020” “47022”.
  • Add a window for asking about damage unit order (see “01154”).
  • Update minion activation logic for cards: “01189”, “21088”, “24051”, “24069”, “32117”, “32098”, “37035”, “45058”, “49032”.
  • A card that has been looked at will remain visible until the deck shuffles.
  • “Takes X additional damage from each card with a printed X resource” will now include in-play allies (see “40122b”).
  • Add Referential ability (see “32147”).
  • “If XXX takes any amount of damage from that attack” will now include overkill targets (see “27063”).
  • Overkill damage will also trigger “After taking damage from an attack” (see “27073”, “45001a”).

Auto Activate

  • Now supports cards with multiple faces.
  • Add key auto_activate in the launch.json file.
  • Hide load auto-activate config notification.

Bug Fixes / Updated Cards

  • “01151” “44003”
  • “02048”
  • “03011”
  • “03015”
  • “04006”
  • “04071”
  • “04132”
  • “05033”: Add Max 1 pre player
  • “06026”
  • “06028”
  • “06032”
  • “07016”
  • “08003”
  • “09031”
  • “10028”
  • “11019”
  • “11049” “11050” “16184”
  • “12003”
  • “12020”
  • “16103”
  • “16117”
  • “20005”
  • “21011”
  • “21032”
  • “21116”
  • “21170”
  • “24005b”
  • “25028”
  • “25036”
  • “26016”
  • “26018”
  • “26034” “30019”: Should work when attach to a player side scheme
  • “27019”
  • “27071”
  • “27077b”
  • “27110”: Add PutSetasideVillainIntoPlay
  • “28011”
  • “28031”
  • “29001a”: Add Unique
  • “29012”
  • “29033”
  • “29037”
  • “29039”, “45127”, “45133”, “45139”: Fix boost icons
  • “31025”
  • “31027”
  • “32031a”
  • “32031b”
  • “32037”
  • “32063a”
  • “32076”: Add “YouControlCharacter”
  • “32081”
  • “32099”
  • “32166”
  • “33010”
  • “34018”
  • “34034”
  • “37031”
  • “37034”
  • “38004”
  • “38006”
  • “39008”
  • “39010”
  • “39025b”
  • “39051”
  • “39051”
  • “40006”
  • “40013”
  • “40041”
  • “40043”
  • “40064”
  • “40079”
  • “40130”
  • “40165” “40075b”
  • “40189”
  • “44055”
  • “45009”
  • “45113” “45114”
  • “45115” “45116”
  • “45137”
  • “47022”
  • “48002”
  • “48026”
  • “48030”
  • “48032”
  • Fix player elimination process in Scenario Kang stage 2

Thank you to everyone who reported bugs! Your feedback is invaluable.

Files

assets_pics.zip (Card Images) 78 MB
3 days ago
marvel-lcg-v0.5.8.199.zip MD5 AAA1CC1FB138F50417DFC8B276466049 35 MB
3 days ago

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