Changelog 0.5.8.199
Marvel Champions: Digital Edition » Devlog
New Cards
“44043” to “44046”
New Encounter Sets
- “02037” (A Mess of Things)
- “02041” (Power Drain)
- “02046” (Running Interference)
- “11040” (Anachronauts)
- “11047” (Master of Time)
- “16183” (Badoon Headhunter)
- “28028” (Armadillo)
- “29036” (Zzzax)
- “48033” (Crazy Gang)
Deck Editor
- Add error message for deck reading failures.
- Add functionality to “get private player deck”.
UI
- Update font and add amplify icon.
- In play cards are sorted by id instead of sort by card name.
- Display a preview image for resolving Special ability cards (see “21129”).
- When look at cards, display them all at once instead of one by one.
- Add Cancel button for response and interrupt prompts.
- Fix error displaying player 4 engaged enemies.
- When selecting a target in the deck, sort all legal cards.
- If there is only one legal target card in deck, it will be clicked automatically (see “25002”).
- Hold the Alt key to zoom images.
- Fix various sound effects issues.
Engine update
- Effects that target multiple selectors will work only if at least one selector has a legal target (see “42015”, “08003”).
- Refactor delay selector.
- Add a window for playing a card (e.g., “39045”).
- Support for different rule versions is now available in the launch.json file. Current options include: [“v16_all”, “v16_player_elimination”, “v16_teamwork”, “v16_reveal”, “v16_referential_ability”]. Refer to the rule book for details.
- Add
Cache-Control
to prevent multiple requests for the same image. - Return an image with text when the requested image does not exist.
- Remove crash-handler.exe
Logic update
- The ability labeled “(attack/thwart)” will now remove both confused and stunned statuses from the triggering player’s identity (see “18004”).
- Update Team Up keyword target selection logic for cards: “12020” “14018” “16020” “22022” “23024” “27019” “32021” “33023” “34035” “35023” “37019” “40026” “41020” “47022”.
- Add a window for asking about damage unit order (see “01154”).
- Update minion activation logic for cards: “01189”, “21088”, “24051”, “24069”, “32117”, “32098”, “37035”, “45058”, “49032”.
- A card that has been looked at will remain visible until the deck shuffles.
- “Takes X additional damage from each card with a printed X resource” will now include in-play allies (see “40122b”).
- Add Referential ability (see “32147”).
- “If XXX takes any amount of damage from that attack” will now include overkill targets (see “27063”).
- Overkill damage will also trigger “After taking damage from an attack” (see “27073”, “45001a”).
Auto Activate
- Now supports cards with multiple faces.
- Add key
auto_activate
in the launch.json file. - Hide load auto-activate config notification.
Bug Fixes / Updated Cards
- “01151” “44003”
- “02048”
- “03011”
- “03015”
- “04006”
- “04071”
- “04132”
- “05033”: Add Max 1 pre player
- “06026”
- “06028”
- “06032”
- “07016”
- “08003”
- “09031”
- “10028”
- “11019”
- “11049” “11050” “16184”
- “12003”
- “12020”
- “16103”
- “16117”
- “20005”
- “21011”
- “21032”
- “21116”
- “21170”
- “24005b”
- “25028”
- “25036”
- “26016”
- “26018”
- “26034” “30019”: Should work when attach to a player side scheme
- “27019”
- “27071”
- “27077b”
- “27110”: Add
PutSetasideVillainIntoPlay
- “28011”
- “28031”
- “29001a”: Add Unique
- “29012”
- “29033”
- “29037”
- “29039”, “45127”, “45133”, “45139”: Fix boost icons
- “31025”
- “31027”
- “32031a”
- “32031b”
- “32037”
- “32063a”
- “32076”: Add “YouControlCharacter”
- “32081”
- “32099”
- “32166”
- “33010”
- “34018”
- “34034”
- “37031”
- “37034”
- “38004”
- “38006”
- “39008”
- “39010”
- “39025b”
- “39051”
- “39051”
- “40006”
- “40013”
- “40041”
- “40043”
- “40064”
- “40079”
- “40130”
- “40165” “40075b”
- “40189”
- “44055”
- “45009”
- “45113” “45114”
- “45115” “45116”
- “45137”
- “47022”
- “48002”
- “48026”
- “48030”
- “48032”
- Fix player elimination process in Scenario Kang stage 2
Thank you to everyone who reported bugs! Your feedback is invaluable.
Files
assets_pics.zip (Card Images) 78 MB
3 days ago
marvel-lcg-v0.5.8.199.zip MD5 AAA1CC1FB138F50417DFC8B276466049 35 MB
3 days ago
Get Marvel Champions: Digital Edition
Marvel Champions: Digital Edition
Marvel Champions LCG
Status | In development |
Author | irefrixs |
Genre | Card Game |
Tags | 2D, lcg, marvel, marvelchampions, Multiplayer, Singleplayer |
Languages | English, Chinese (Simplified) |
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