Changelog 0.5.9.56
Marvel Champions: Digital Edition » Devlog
New Scenarios (Not Fully Tested)
- Black Widow
- Batroc
- M.O.D.O.K.
Engine
- Support for running in multiple IPs.
- IPv6 support added.
- Updated
pause_statistics
to prevent attempts to create a statistics file. - Optimized
GetCallStack
. - Non-JSON files are ignored when reading decks.
- Fixed issues with uploading save files.
- Added echo feedback after uploading save files.
- Introduced
fast_undo
functionality.
Game
- Fixed
total_players
error that caused activation button issues in multiplayer mode. - Updated
OnEvent
conditions. - Enhanced
CardFinder
functionality. - Updated CRC algorithm.
- Revised “Referential Ability” for cards: “20001a”, “27077b”, “01140”, “27081”, “32087b”, “50061”.
- Refactored environment trigger logic; fixed issues with “45030a” and “38002”.
- Updated obligation reveal logic.
- Revised “all-purpose” counter (see “50005”).
- Allies that just enter play will ignore consequential damage.
- Non-keyword effects on an asset will be ignored if its attached card is defeated (see “27104”).
- All main schemes will add additional threat for each acceleration token in play (see “21098b”, “21099b”).
- Updated stunned status card to not cancel the current attack (see “10015”).
- Revised status card conditions (see “32010”).
- Environment and encounter cards are unaffected by crisis icons in play (see “32087b”).
- Added a window for selecting targets in forced effects.
- Introduced
Amplify
to Minion cards. - Added
Find
instruction. - Differentiated
Upgrade
andAttachment
mechanics (see “46012”). - Fixed puzzle version issues.
UI
- Added “Report Bug” button.
- Added “Pause Flip” button.
- Added “Join as Player” buttons.
- Updated shuffle CSS.
- Updated game over CSS.
- Updated save sharing feature, allow input comments.
- Updated animations for when the deck runs out.
- Added animation for discarding the last card in a deck before shuffling.
- Hold Alt to hide options for a cleaner interface.
Bug Fixes / Updated Cards
- “01019b”
- “01029a”
- “01049” interaction with retaliate
- “01070”: applies to characters entering play during this turn
- “01123”
- “01123”: removed “Exhaust each character you control” option if no legal targets
- “01133”
- “01147” “19029” “10028”: clean “27029”
- “01162” “01163”
- “01166”
- “03001a”
- “03024”
- “09016”, “27016”: cannot trigger if only 1 damage sustained
- “09029”
- “09030”
- “12024” interaction with “46009”
- “13001c”: gains ATK/THW correctly when attacking or thwarting
- “13005”
- “14009”
- “16024”: Fixed the behavior when playing cards rather than ‘SUPERPOWER’.
- “16060”, “04064”, “45105b”: fixed per player icon
- “16064”
- “16080a”
- “16080b”, “27074”
- “20001b”
- “21001b”
- “21095”
- “21136a”: also checks player side scheme
- “21159”
- “24069”: update
Players.ForEachPlayer
- “25030”
- “26001b”
- “26002a”
- “27016”
- “27017”
- “27018”
- “27025”: Will ignore “Cancel when revealed effects” because it doesn’t have a when revealed effect.
- “27061” “27062”
- “27074”
- “27122”
- “27134” “27168”, “31001a” “29001a”
- “27134” “29002a”
- “27152”
- “28010”: Only applies to Aggression Events.
- “29037”
- “31001a”, “31002a”: Will move the status card when they change form.
- “31003”
- “32008”: Will not allow for stalwart targets.
- “32080”
- “32080” in kang
- “32118”
- “32141b”: Will remove the ‘magnet’ counter before resolving its effect.
- “32155”
- “33001a”
- “34017”: Will not ignore crisis icons.
- “37011”
- “38002”
- “38009”
- “39062” “07011”
- “40004”
- “40057”
- “40081b”
- “40122a”
- “40122a”: Add “stalwart”
- “40130”
- “40130” with “50001a”
- “40204”
- “42032” “49037”
- “43036”: Changed “hero” to “identity”
- “43036”: Will trigger after your identity takes damage, even if your identity is not the target of the attack.
- “44002”: Add
MaxAndIndex
- “44047”
- “45030a”: After flipping, will not be able to continue playing the top card of the deck.
- “45030a”: Update shuffle logic.
- “45105b”
- “46013”
- “46015”: Will not include attachments.
- “47023”
- “49033”, “49037” “40001a”
- “49037” “41018” “33020”
- “50008” “32020”: Will also check the controller’s trait
- “50032”
- “50038”
- “50050”: Will not ignore crisis icons.
- “50058”
- “twc”: Add
GetSideSchemeWhoseHas
Files
marvel-lcg-v0.5.9.56.zip MD5 4AFB5211C623BF4139E09EBBA3CD97FA 35 MB
26 days ago
Get Marvel Champions: Digital Edition
Marvel Champions: Digital Edition
Marvel Champions LCG
Status | In development |
Author | irefrixs |
Genre | Card Game |
Tags | 2D, card, lcg, marvel, marvelchampions, Multiplayer, Singleplayer |
Languages | English, Chinese (Simplified) |
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